![]() Meanwhile, chess hustlers and young chess players have been fully acclimated to the clock. At this point, they don't fully understand the additional dimension and depth that time management gives to the game. This is where we see official chess federations promote rules such as "insufficient losing chances" (which was a terrible rule because it relies on the tournament director's fallible judgment) because they want these fast games to resemble the chess they've known and loved for all their life. Single time controls, such as G/60, G/30, or G/15 also started to become popular in the late 80s, which enabled local clubs to hold a tournament over a single evening. you had to make 40 moves in your first two hours, and complete the game in three hours, by your own clock.) This guaranteed that a game would be finished within 6 hours of its start time, and you could schedule two games per day for a weekend tournament. 40/2 SD/1 was a common time control in the 80s and 90s. Sudden death became popular in the late 20th century, and was mildly controversial in its early days, but was generally seen as a relief for tournament directors, players, and organizers, who no longer had to worry about adjourned games. The clock wasn't much of a factor, other than for a few players who habitually got into time trouble. Under those time controls, a theoretically drawn position would be an actual draw most of the time. Please continue to give us your feedback and suggestions on how we can help make /r/chess better for everyone.Įarly in the days of chess clocks, a standard time control would be 40 moves in 2 hours, then 40 moves per hour after that. Use the message the moderators link if your posts or comments don't appear, or for help with any administrative matters. Twitter/Facebook posts must contain a direct link to the tweet/post, and include the author's nameĬhess Spoiler format for problem answers etc., Instructions for /r/chess PGN addon ( Chrome, Firefox)ĭon’t engage in abusive, discriminatory, or bigoted behavior.ĭon't ask for advice about ongoing games.ĭo not use /r/chess exclusively to promote your own content. This is a Working Draft of the Techniques forĪuthoring Tool Accessibility.News Puzzles Games Strategy Twitch Other Resources It is a draft document and may be updated, replaced or W3C Working Drafts as reference material or to cite them as other than "work Rendered obsolete by other documents at any time. This draft follows the working group meeting It isĮxpected that a new working draft will render this draft obsolete in This is work in progress and does not imply endorsement byĮither W3C or members of the WAI Authoring Tool (AU) Working Group. Of changes between successive working drafts is available. Please send comments about this document to the public mailing list: archived at Group are discussed in the WAI AU charter. The techniques introduced here are not required for conformance to the Guidelines and checkpoints from that document it is not a normative reference This document complements the Authoring Tool Accessibility Guidelines. ![]() The document contains suggested implementation techniques,Įxamples, and references to other sources of information as an aid toĭevelopers seeking to implement the Authoring Tool Accessibility Guidelines. It is expected to be updated in response to queries These techniques are not necessarily the only way of fulfilling theĬheckpoint, nor are they necessarily a definitive set of requirements forįulfilling a checkpoint. Raised by implementors of the Guidelines, for example to cover new Sent to the working group mailing list at The archive of that Suggestions for additional techniques are welcome and should be In addition, accessible design will benefit many people who do not have a They may have a text-only display, or a small screen.They may not have or be able to use a keyboard or mouse.They may have difficulty reading or comprehending text.Some types of information easily or at all They may not be able to see, hear, move, or may not be able to process.To understand the accessibility issues relevant to authoring tool design,Ĭonsider that many users may be creating documents in contexts very different ERIC HANSEN HYPER BULLET ARCHIVE For example they may be working inĪ noisy environment and unable to hear, or need to use their eyes for another Physical disability but with similar needs. With a small screen, no keyboard and no mouse. The checkpoint definitions in each guideline This document includes guidelines which are general principles ofĪccessible design. ![]() Example techniques, suggestions, and further.References to related guidelines or checkpoints In some cases informative notes, clarifying examples, or cross.Specify requirements for authoring tools to follow the guideline.
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